Sequence of PlayEdit
- Players place an ante on the table. The ante is set by the card room, and is not applicable in games where increments are $0.50/$1.00.
- Players are dealt two cards - one pocket card and one visible card. The player with the lowest value card "brings-in" the betting.
Play proceeds as follows:
- Round of betting.
- Second round deal - all Players are dealt their 2nd visible card.
- Round of betting.
- Third round deal - all Players are dealt their 3rd visible card.
- Round of betting.
- Fourth round deal - all Players are dealt their 4th visible card. (Each Player should now have 1 pocket card and 4 visible cards)
- Final round of betting.
- The Showdown. All remaining Players display their hand. The highest hand wins the pot.
Five Card Stud becomes quite interesting because the number of visible cards makes it easier for Players to judge the strength of their hands. With four rounds of betting, you need to know when to hold and when to fold. Patience and skill is key. The object of the game to finish with the best poker hand and win the pot.
Betting Rules of Five-Card StudEdit
- As per normal poker rules - playing and betting proceeds in a clockwise direction.
- All Players must first ante before they receive their initial cards, except the $0.50/$1 game which has no ante.
- There are four betting rounds in a complete game of Five-Card Stud, not including the ante.
- On the first round of betting, the Player with the lowest value door card "brings-in" and starts the betting - equal to at least half the minimum bet for the game. In proceeding rounds, the Player with the highest hand initiates the betting. If hands tie, the Player to the left of the dealer acts first.
- Betting increments in the game determine the bets. In a game of $2 and $4 betting increments, the first two rounds of betting and raising are set at the lower level of $2, the other three rounds of betting and raising are set at the higher level of $4.
- The maximum allowable number of bets per Player during any betting round is four. This includes a (1) bet, (2) raise, (3) re-raise, and (4) cap. The term cap is used to describe the 3rd raise in a round since betting is then capped and can't be raised further. Once capped, Players will have only the option of calling or folding.
- In betting rounds where Players have folded, the first active Player left of the Disc/Dealer is first to act.
Consider your strategy and follow these tips to increase your chances of winning:
- Be aware of your opponents' visible cards as you can see if you are losing a hand
- If the cards you need to help improve your hand are visible in your Opponents hands, consider them dead to you
- There are 13 cards in a suit. You need five of them to make a flush, if the cards you need happen to be in your opponents' hand you have no chance of them being dealt to you, however, if you can't see them, it means that it is still possible to receive those cards
- It is advisable to fold if another Player's exposed cards are strong
- It is advisable to fold if another player's exposed cards beat your entire hand
- If you are trying to compete a Straight, check to see if another Player displays the cards you need. You can then adjust your strategy accordingly
- Fold when necessary. 5 Card Stud poker is a game of patience; so do not bet all your money on losing hands. 5 Card Stud rewards patience above all other virtues!
Seven-card stud is played with a starting hand of two downcards and one upcard dealt before the first betting round. There are then three more upcards and a final downcard, with a betting round after each, for a total of five betting rounds on a deal played to the showdown. The best five-card poker hand wins the pot. In all fixed-limit games, the smaller bet is wagered for the first two betting rounds, and the larger bet is wagered for the last three betting rounds (on the fifth, sixth, and seventh cards). If there is an open pair on the fourth card, any player has the option of making the smaller or larger bet. Deliberately changing the order of your upcards in a stud game is improper because it unfairly misleads the other players.
Rules of Seven-Card StudEdit
- 1. If your first or second holecard is accidentally turned up by the dealer, then your third card will be dealt down. If both holecards are dealt up, you have a dead hand and receive your ante back. If the first card dealt faceup would have been the lowcard, action starts with the first hand to that player's left. That player may fold, open for the forced bet, or open for a full bet. (In tournament play, if a downcard is dealt faceup, a misdeal is called.)
- 2. The first round of betting starts with a forced bet by the lowest upcard by suit. On subsequent betting rounds, the high hand on board initiates the action (a tie is broken by position, with the player who received cards first acting first).
- 3. The player with the forced bet has the option of opening for a full bet.
- 4. If the player with the lowcard is all-in for the ante, the person to that player's left acts first. If the player with the lowcard has only enough chips for a portion of the forced bet, the wager is made. All other players must enter for at least the normal amount in that structure.
- 5. When the wrong person is designated as low and bets, if the next player has not yet acted, the action will be corrected to the real lowcard, who now must bet. The incorrect lowcard takes back the wager. If the next hand has acted after the incorrect lowcard wager, the wager stands, action continues from there, and the real lowcard has no obligations.
- 6. Increasing the amount wagered by the opening forced bet up to a full bet does not count as a raise, but merely as a completion of the bet. For example: In $15-$30 stud, the lowcard opens for $5. If the next player increases the bet to $15 (completes the bet), up to three raises are then allowed when using a three-raise limit.
- 7. In all fixed-limit games, when an open pair is showing on fourth street (second upcard), any player has the option of betting either the lower or the upper limit. For example: In a $5-$10 game, if you have a pair showing and are the high hand, you may bet either $5 or $10. If you bet $5, any player then has the option to call $5, raise $5, or raise $10. If a $10 raise is made, then all other raises must be in increments of $10. If the player high with the open pair on fourth street checks, then subsequent players have the same options that were given to the player who was high.
- 8. If you are not present at the table when it is your turn to act on your hand, you forfeit your ante and your forced bet, if any. If you have not returned to the table in time to act, the hand will be killed when the betting reaches your seat. (In tournament play, the dealer is instructed to kill the hand of any absent player as soon as all the players have received their entire starting hands.)
- 9. If a hand is folded when there is no wager, that seat will continue to receive cards until the hand is killed as a result of a bet (so the fold does not affect who gets the cards to come).
- 10. If you pick up your upcards without calling when facing a wager, this is a fold and your hand is dead. This act has no significance at the showdown because betting is over; the hand is live until discarded.
- 11. A card dealt off the table is treated as an exposed card.
- 12. the dealer announces the lowcard, the high hand, all raises, and all pairs. Dealers do not announce possible straights or flushes (except for specified low-stakes games).
- 13. If the dealer burns two cards for one round or fails to burn a card, the cards will be corrected, if at all possible, to their proper positions. If this should happen on a final downcard, and either a card intermingles with a player's other holecards or a player looks at the card, the player must accept that card.
- 14. If the dealer burns and deals one or more cards before a round of betting has been completed, the card(s) must be eliminated from play. After the betting for that round is completed, an additional card for each remaining player still active in the hand is also eliminated from play (to later deal the same cards to the players who would have received them without the error). After that round of betting has concluded, the dealer burns a card and play resumes. The removed cards are held off to the side in the event the dealer runs out of cards. If the prematurely dealt card is the final downcard and has been looked at or intermingled with the player's other holecards, the player must keep the card, and on sixth street betting may not bet or raise (because the player now has all seven cards).
- 15. If there are not enough cards left in the deck for all players, all the cards are dealt except the last card, which is mixed with the burncards (and any cards removed from the deck, as in the previous rule). The dealer then scrambles and cuts these cards, burns again, and delivers the remaining downcards, using the last card if necessary. If there are not as many cards as players remaining without a card, the dealer does not burn, so that each player can receive a fresh card. If the dealer determines that there will not be enough fresh cards for all of the remaining players, then the dealer announces to the table that a common card will be used. The dealer will burn a card and turn one card faceup in the center of the table as a common card that plays in everyone's hand. The player who is now high using the common card initiates the action for the last round.
- 16. An all-in player should receive holecards dealt facedown, but if the final holecard to such a player is dealt faceup, the card must be kept, and the other players receive their normal card.
- 17. If the dealer turns the last card faceup to any player, the hand now high on the board using all the upcards will start the action. The following rules apply to the dealing of cards:
- (a) If there are more than two players, all remaining players receive their last card facedown. A player whose last card is faceup has the option of declaring all-in (before betting action starts).
- (b) If there are only two players remaining and the first player's final downcard is dealt faceup, the second player's final downcard will also be dealt faceup, and the betting proceeds as normal. In the event the first player's final card is dealt facedown and the opponent's final card is dealt faceup, the player with the faceup final card has the option of declaring all-in (before betting action starts).
- 18. A hand with more than seven cards is dead. A hand with less than seven cards at the showdown is dead, except any player missing a seventh card may have the hand ruled live.
- 19. A player who calls a bet even though beaten by an opponent's upcards is not entitled to a refund. (The caller receives information about the opponent that is not available for free.)
Caribbean Stud Poker is based on five-card stud and is the first casino game to offer a progressive jackpot.
Before the cards are dealt, players place an ante wager on their table spot and, if they desire, a $1 bet for the progressive jackpot. Players are dealt five cards, face down, with the dealer receiving five cards, one of them face up. The player may fold his hand and lose his ante, or continue by placing a "call bet" of twice the ante.
The Dealer must have an Ace/King or higher to continue. If the dealer cannot “open” with at least an Ace/King, the hand is over. The dealer will collect the cards, pay even money on the Ante Bets (only on players who did not fold), and return call bets to the player.
If the Player’s hand beats the Dealer’s hand, it will be paid even money (1-to-1) on the Ante bet and a bonus amount on the Call bet ranging from even money on 1 pair to 100-to-1 for a Royal Flush.
Progressive Jackpot participants win flat cash bonuses for a Flush, Full House or 4 of a Kind; 10% of the pot for a Straight Flush; 100% of the pot for a Royal Flush.
Razz is seven-card stud played with ace-to-five low hand values. It is usually played with a bring-in, paid by the player with the highest-ranking upcard on the initial deal (aces are always low cards in Razz, even for the purpose of assigning the bring-in). On the second and subsequent rounds, the player with the lowest exposed hand starts the betting. Shortened from "razzle dazzle."
London Lowball is seven-card stud played with ace-to-six low hand values. It is usually played at pot limit or no limit, and is otherwise identical to Razz.
Mississippi stud was created to make seven-card stud play better at no limit and pot limit, and is slowly becoming popular for that reason. It is also often played with a betting structure more typical of Texas hold 'em: fixed limit with the last two rounds double the limit of the first two. The bring-in should be less than the first-round limit.
Mississippi Stud rulesEdit
Initial deal as in standard seven-card stud. After the first betting round, two upcards are dealt to each player, so each now has two down and three up (so unlike standard stud there is no betting on "fourth street"). A second betting round is followed by one more upcard and a third betting round. Finally, the last card is dealt face up, so that each player ends with two downcards and five upcards. Because each player has five upcards on the last round, straights, flushes, and full houses count as "high hand exposed" for the purpose of determining who must bet first. After the seventh street bet there is a normal showdown.
Can also be played with low hands, or high-low split. If three downcards are dealt initially instead of two, with the restriction that no more than two of them can be used in the final hand, this variation is called Murrumbidgee stud.
Various forms of roll your own five-card stud, often with a stripped deck and wild cards, are called Mexican stud, Mexican poker, or Stud loco. One such variant played by the Casino San Pablo in northern California has these rules: 8s, 9s, and 10s are stripped from the deck, and a single joker is added (the deck therefore contains 41 cards). The 7-spot and the J become consecutive, so that 5-6-7-J-Q is a straight. A flush beats a full house (with fewer cards of each suit, they are harder to get). The joker plays as a bug if it is face up, and fully wild if it is face down. The game is played as five-card stud choose-before roll your own. It is usually played with a very high ante, and the high card on the first round pays the bring-in.
The game of Shifting sands is Mexican stud in which each player's hole card (and all others of that rank) are wild for that player only.
Blind stud is a variant of stud poker in which all cards are dealt face down. Any stud poker game can be played "blind" by having all cards dealt face down.